Top Ten

Top Ten Tech Tools

 

After going through this course and viewing different technology tools, there are at least ten technology tools I cannot live without and must add to my need to learn and improve technology tools.

1. Edmodo

2. Rubistar

3. Edublog

4. Bubbl and Concept Mapping

5. Animoto

6. Glogster

7. Live binders

8. Wiki

9. Twitter

10.Prezi Presentations

Week Seven Reflection

Reflection

         I was green to the Twitter social network media before engaging in the Integrating Technology into Education class. I first learned that I would have to post my Twitter handle so others in the class would be able to tweet me. In turn, members in the class and the professor shared their Twitter handle so that I could Tweet them. Twitter handles of Tweeters I found most helpful were those who were genuine in their expressions of frustrations as well as their successes in completing technology assignments. Additionally, I especially appreciated Tweets that encouraged me maintain confidence in performing all the Tech assignments. To those Tweeters, I say, thank you so much. The Tweeter handles include but are not limited to @elfphd, @LeathanWaid, @Goodallkatie,  @wagner_elle, and @mccayahs.

I got off to a slow start with Twitter. Some handles had private settings, and I was not successful in getting through, probably due to the fact that I might have created more than one account and could not remember my passwords. Once I made it to a Tweet of followers and saw comments and pictures or faces with comments, I felt triumphant, and I implored tweeters to visit and comment on my blog page. I do realize that mastery and the use of Twitter can enhance my professional development and my students’ classroom experience.

By incorporating the use of Twitter within the classroom, teachers can encourage more student participation in class discussions as shy students participate more in written conversations. Because Twitter allows 140 character response limits, students can improve summarizing skills when they need to be concise with total clarity. Finally, parents, teachers, and students appreciate the fact that Tweet offers a private tool so that Tweeters can determine who can follow and tweet them.

Week Six

Apps used on a Smartphone include the Flashcard Machine, which allows a person to study vocabulary terms and concepts digitally. The app arranges the terms into categories and sorts responses into correct and incorrect stacks. Next, the Mega Reader is loaded with a plethora of classical literature for the avid reader or literature major. Additionally, if students feel a need for immediate analyses, cliff notes and the shmoop apps are available. Cliff notes and shmoop provide readily accessible discussion and analysis of classical literary works. Apps are so popular that the Wikipedia app exists. Although many educators do not recognize the Wikipedia mobile app as a reputable storehouse of information, it does exist and may very well be utilized with caution.

 

Reference

Roblyer, M.D. & Doering, A.H. (2013). Integrating educational technology into     teaching.Pearson Education Inc. Upper Saddle River, NJ.

Week Five

Use of the Internet can be mercifully abused, and teachers should teach students to strive to be good digital citizens. Being a good digital citizen means possessing a value that motivates technology and Internet users to practice honesty in acknowledging copyrighted materials and downloads. Students should be taught computer netiquette and learn to watch out for online hacklers. Good digital citizens maintain up to date virus software protection, know the importance of changing passwords periodically, and are cognizant of the possibility of having their safety compromised. A good digital citizen teaches his or her offspring how to appropriately engage the Internet.

Reference

Roblyer, M.D. & Doering, A.H. (2013). Integrating educational technology into   teaching. Pearson Education Inc. Upper Saddle River, NJ.

Week Four

I would like to use material generators in my classroom. Desktop publishing offers a chance for students to utilize their creative selves especially when they need to come up with project ideas. A book review can be placed in a nicely designed brochure. A newspaper can be generated to tell Huck Finn’s life story. Students can learn about newspaper layout and editing, originate their own poster boards, flyers, and write and design a book cover.

Another material generator that whets my interest is the interactive whiteboard.  The interactive activities are always a plus, and the interactive whiteboard sounds promising in motivating students to actively participate in class activities. Additionally, test, rubric, worksheet and puzzle generators should all be a part of a teacher’s favorite material generators. No matter how many new changes visit the educational curricula, when all else fails, a teacher feels confident knowing that s/he is able to generate a worksheet for guided and independent practice, a test assessment, and a rubric as a guide for assessment results. Puzzles always invite competition and eradicate the monotony.

Reference

Roblyer, M.D. & Doering, A.H. (2013). Integrating educational technology

into teaching.   Pearson Education Inc. Upper Saddle River, NJ.

Web 2.0 Lessons

The Integrating Technology class is most challenging to me. I thought it would be a wise decision to finally take a computer class and face my computer phobias. Soon, I resolved that I needed a tutor to help me understand or get a better visual of some of my assignments. I could empathize when one classmate admitted to being frustrated during this assignment. But at least he was able to work through the assignment. I, on the other hand, accepted that I needed someone to talk over the phone with, sit at my side and coach me to get a better understanding of where I was going with all this jumping from site to site.

I am beginning to relax after the Web 2.0 assignment. Glogster, Animoto, and Classtools.net all are wonderful sites that students will enjoy. Animoto is a good site to use as a lesson opener and/or for classes with short time periods: students can actually make a video in a brief amount of time. –And how can anyone, low-tech or the high tech knowledgeable computer wizard, resist immersing in a game once constructed and completed. I still feel a little overwhelmed, but with more time and the practice of experimenting with only one or two sites at a time, I can see myself becoming a practicing believer of integrating technology into the classroom! I enjoyed and visited the sites listed below.

Above is the concept map representing my topic.

http://animoto.com/play/Vp0VVtIVJ1n1iJsW0jtqVQ

http://www.classtools.net/widgets/dustbin_2/m0pjO.htm

http://www.classtools.net/mob/quiz_22/Characterization__48gk1.htm

http://zoggy2.edu.glogster.com/characterization/